![zdoom svn build zdoom svn build](http://www.prodigal-game.com/images/ScrewdreflectNOTworking.png)
The SSG is significantly weakened, and enemies have less health but are significantly faster and have faster, more damaging attacks. Gameplay balance is not guaranteed with all levels. My secondary goal with this wad was to lay down the foundation for the actual Mutiny level set, which I may or may not ever decide to make.
Zdoom svn build mod#
This mod is also meant to be the eventual base for a series of hubs following a plot based around a renegade faction of space marines. In addition, there are other enemy types, such as guard dogs, power armored troops, and ceiling turrets that have no real Doom equivalent and are not assigned to replace Doom 2 monsters but can be summoned from the console or placed into your own levels if you choose to make any that are built off of Mutiny. Remember all the old Dehacked patches from the 90s that let you kill your fellow marines? This is the same idea, only far more sophisticated and comprehensive, and there are robots to deal with as well. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game. Author Info : Phlng'ui mglw'nath R'lyeh Cthulhu wgah'nagl fhtagn.ĭescription : Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Other Files By Author : DM-Symmetry (dmsymm.zip) DM-Deimos (dm-dmos.zip) Update to : mutiny.zip - fixes crtitical bug that cropped up at the last minuteĪdvanced engine needed : GZDoom 1.0.29 or recent ZDoom SVN build I was making last-minute tweaks to prepare it for release and a bug appeared in the very last change I made. Archive Maintainer : This replaces the version I updated a couple of days ago.